ention. Each of the phases represents a period of up to six hours.
===== Turn Sequence =====
- Mor... he pairs of cards that will be played.
==== Set up ====
There will be twenty playing cards that form... he arithmetic faster, only those that don't match up need be counted.
* those in the undecided lane... ied.
In this vote all the cards are turned face up. The votes are tallied as follows:
* red cards
far it is just an ideas dump of things I thought up over Christmas at my in-laws.
===== Overview/In... ant to see the rifle and weapons groups that make up the infantry sections/squads. I think it is proba... ifle group (two figure rifle stand - representing up to five men)
* Bren Group (two figure weapon stand - representing up to three men)
===== Order of Play =====
For the
u control the more actions you can do. It will be up to players where they personally want to play in the sub-games, and if they want to switch that up between turns. The sub-games are:
* **Colony Co... irection and extent of exploration will also come up in the Colony Council.
* **Colony Management**
ith these rules might have an infantry company of up to 100 supported by up to eight tanks. On the air front there are only likely to be two or three comb... re is also a range from civilian wheeled vehicles up to the well armoured hover tank that can largely
hout pre-prepared briefings and never got written up effectively afterwards, so not everything is avai... quite enough time to actually sit and write them up and do the other necessary preparations for runni
ith these rules might have an infantry company of up to 100 supported by up to eight tanks. On the air front there are only likely to be two or three comb